AI 3D Generation
Text-to-3D no longer hinges on whether a mesh appears, but on whether the asset drops into a game engine without a week of cleanup.
Three checkpoints decide whether an AI 3D pipeline is usable: is the geometry clean, do UVs and topology survive production, and do materials export to the engines you ship in. Gaussian Splatting takes another route, trading anisotropic Gaussians for real-time rendering in large walkthroughs, at the cost of quality once converted to mesh.