Rodin
Looks at how far Rodin Gen-2 pushes quad meshes, part-level generation and high-to-low baking, and what still stands between a text or image prompt and an asset ready for a game pipeline.
Rodin is a product aimed at 3D generation and asset pipelines, and its Gen-2 release centres on quad mesh quality and part-level generation. The team claims a fourfold gain in mesh quality, recursive part generation and high-to-low poly baking with normal maps. It keeps 3D ControlNets, Quads and PBR for fast text-to-asset work, though output quality still depends on input material and the downstream pipeline.