Atlas is World Labs' world model: a single photo can generate an entire 3D scene, and you can also build a layout from scratch and render it into images or video. It has been open to everyone since November 12, 2026, after previously being limited to partner testing. For ordinary users, the first step is picking the right entry point: if you have photos, use Viewfinder; if you have no photos and want to build a scene from scratch, use Chisel. Picking the wrong entry point will send you the long way round.
Photos Go to Viewfinder, No Photos Go to Chisel
Viewfinder starts from photos: one photo can generate a whole scene, and up to 64 overlapping photos can reconstruct a real place. You can move the camera, plan camera paths, and export keyframes, video clips, or 3D Gaussian splats (SPZ / PLY files). Chisel starts from a layout: first use text or a reference image to build a greybox layout, setting walls, blocks, and object positions, and the agent modifies the layout step by step, with every view updating as elements move. You can render images, video, or export splats. Both entry points can produce images, video, and splats — the difference is only the starting point: one is "reconstructing from photos", the other is "creating from a layout".
Before Exporting, Decide Where It Will Go
Atlas results don't just stay on the web page: Splats to Mesh turns a splat into a polygon mesh with real geometry, usable in game engines and 3D software, and Relight adjusts the lighting of a scene. Blender 5.3 natively supports importing Gaussian splats, so Atlas output in .spz / .ply opens without plugins, and World Labs also offers an optional Atlas Blender extension. The official claim is that Atlas can generate up to one minute of 1440p video from a small number of reference images, and that Frameboy's real-time preview variants can stream from cloud GPUs to the browser at up to 15 fps — that is the official claim, and independent reproduction is still awaited. Model weights are not released: Atlas can only be used through the official apps and API, and cannot be downloaded and deployed locally.
Pricing and free allowances follow the World Labs official pages — don't budget using point prices circulating online. Before you start, settle one thing: do you want to "reconstruct a real place" or "build a scene that doesn't exist"? The former calls for photos and Viewfinder; the latter calls for a clear layout description and Chisel.