Back to AI is open source
HY3D-Bench Open Source Interpretation: 252K high-quality 3D asset dataset and unified evaluation system

HY3D-Bench Open Source Interpretation: 252K high-quality 3D asset dataset and unified evaluation system

AI is open source Admin 120 views

1. Abstract

HY3D-Bench is an open-sourced unified 3D asset data ecosystem by Tencent's Hunyuan team, with the goal of alleviating the common pain points of "data scarcity, high noise, and inconsistent evaluation" in the field of 3D generation. The project publishes three types of complementary data subsets at once: Full-level (252K+ complete objects), Part-level (240K+ component-level structural decomposition), and Synthetic (125K+ AIGC synthetic long-tail categories), and provides a lightweight and reproducible baseline model, Hunyuan3D-Shape-v2-1 Small (0.8B).

2. Core features

  1. Training-ready quality: The mesh is cleaned, normalized, and watertight/manifold treated to reduce training noise such as non-manifold and hole-breaking.
  2. Unified format and metadata: Different subsets are more consistent in file organization and fields, making it easier to build data pipelines and evaluation processes.
  3. Full-level complete objects: including watertight meshes, multi-view renderings and sampling points, suitable for single-view to 3D, reconstruction and generation training.
  4. Part-level component-level decomposition: Provide component labels, component independent meshes and component assembly rendering, and support fine-grained controllable generation, structure editing and robot operation-related research.
  5. Synthetic long-tail completion: Covers 1,252 fine-grained subclasses, targeting category imbalance and long-tail generalization, suitable for data augmentation and zero-shot evaluation supplementation.
  6. Lightweight Baseline: Provides a 0.8B scale DiT shape baseline (2048/4096 tokens version) to lower the threshold for reproducibility experiments.

3. Installation

  1. Environment preparation: It is recommended to use Linux + Python (with PyTorch/common deep learning stacks) and reserve enough disks (Full about 11TB, Part about 5TB, Synthetic about 6.5TB).

2. Get data (recommended): After installing the Hugging Face CLI, use hf download to pull the full amount or download in subset increments.

  1. Baseline reproduction: Clone the repository, install dependencies according to the baselines directory description, and configure the data path to start the training/evaluation script.

4. Typical use cases

  1. 3D generation training set: a unified training data source for 3D generation models such as diffusion/GAN/autoregression.
  2. Single/multi-view to 3D: Reconstruction and evaluation with standardized rendering perspective and geometric supervision.
  3. Controllable editing and structural consistency: use component-level grids and labels to "generate/replace/reassemble by part".
  4. Robot and simulation asset library: support affordability learning, grasping planning, and interactive simulation with component decomposition.
  5. Long-tail and category balance: use synthetic assets to complete rare categories to improve robustness and explainability of generalization comparison experiments.

5. Ecology and competing products

  1. Ecology: GitHub provides data descriptions and baseline code; Hugging Face provides dataset hosting and baseline weight downloads for easy community reproducibility.
  2. Competing products/controls: common 3D asset libraries or large-scale 3D datasets are sufficient in scale, but there may be problems such as noise, insufficient structural granularity, and different evaluation calibers. The difference between HY3D-Bench lies in the combination of "training-ready cleaning + component-level structure + synthetic long-tail completion + reproducible lightweight baseline". The actual merits and demerits are still recommended based on your task indicators and ablation experiments.

6. Limitations and precautions

  1. High storage and bandwidth costs: The full data volume is large, so it is recommended to download and train in stages by subset/on-demand.
  2. Licensing and compliance: Data may come from multi-source processing and redistribution, so be sure to read the repository license file and the source/distribution instructions for each subset to confirm the boundaries between commercial use and redistribution.
  3. Scope of application of component labeling: component definition and granularity may vary with different categories, and the design indicators should be carefully designed when doing cross-class generalization or structural consistency evaluation.
  4. Synthetic data bias: AIGC assets may bring about style distribution shifts, and it is recommended to ablate them together with real data mixing ratios and category resampling strategies.

7. Project address

https://github.com/Tencent-Hunyuan/HY3D-Bench

8. Frequently asked questions

Q: What subsets (Full-level/Part-level/Synthetic) are included in the HY3D-Bench dataset?

A: Full-level provides 252K+ full watertight objects with rendering/sampling points; Part-level provides 240K+ part-level decomposition and assembly rendering; Synthetic offers 125K+ synthetic assets across 1,252 fine-grained subclasses.

Q: How can I download HY3D-Bench to save space?

A: Prefer to use Hugging Face's per-path include method to pull only full/**, part/**, or synthetic/**, and start with a small subset or validation set.

Q: What is the relationship between Hunyuan3D-2.1-Small / Hunyuan3D-Shape-v2-1 Small baseline?

A: The paper mentions using Hunyuan3D-2.1-Small for empirical verification; The data page also provides a lightweight shape baseline weight (0.8B) based on full-level training. It is recommended to choose the reproduction experiment settings based on the repository baselines description.

Q: Can part-level data be "generated/edited by part"?

A: It can be used as a training supervision and evaluation benchmark (part label + part mesh + assembly rendering), but the difference in part definition and category will affect the controllable effect, and it needs to be coordinated with the task design and indicators.

Q: Is the Synthetic subset suitable for direct master training sets?

A: The more common usage is to fill in the long tail and do data enhancement; If it is used as the main training set, it is recommended to pay attention to the distribution bias and mix it with the real subset for control experiments.

Full analysis of HY3D-Bench open-source datasets: 252K training-ready 3D assets and unified evaluation HY3D-Bench Download Guide: Full/Part/Synthetic Subsets and Directory Structure HY3D-Bench vs Common 3D Datasets: Quality Cleaning, Part Decomposition, and Long-Tail Completion What is 252K watertight meshes: HY3D-Bench Full-level subset interpretation How to use 240K part-level decomposition data: HY3D-Bench Part-level controllable generation What 125K Synthetic 3D Assets Are Used For: HY3D-Bench Synthetic Long-Tail Category Strategy Hunyuan3D-2.1-Small Baseline Reproduction: HY3D-Bench 0.8B Training Flow Data Waste for 3D Generation: How HY3D-Bench Cleans Training-Ready How to choose a training set for 3D asset generation: HY3D-Bench three types of data combinations What tasks is HY3D-Bench suitable for: 3D generation, reconstruction, robotics, and simulation HY3D-Bench Full-level: The training value of multi-view rendering and sampling points HY3D-Bench Part-level: Evaluation ideas for part labeling and assembly rendering HY3D-Bench Synthetic: AIGC pipeline and category balancing practice How to download HY3D-Bench: Hugging Face CLI examples by subset HY3D-Bench Data Volume and Storage Planning: How to Prepare for 11TB/5TB/6.5TB Use HY3D-Bench to make a single view to 3D: data fields and training points Controlled editing with HY3D-Bench: Component-level supervision and structural consistency Robotic Gripping with HY3D-Bench: Part Decomposition and Affordability Learning What does HY3D-Bench's unified format mean: Build reusable data pipelines How to do HY3D-Bench reviews: Baseline model and control experiment recommendations What is the 3D data noise: HY3D-Bench's watertight/normalized processing Is HY3D-Bench suitable for diffusion models: training input and output organization Is HY3D-Bench suitable for autoregressive 3D: tokens configuration vs. baseline weights? Where is the HY3D-Bench 0.8B baseline weight: 2048/4096 tokens version Reproduce HY3D-Bench Baseline from scratch: environment, data, scripts How HY3D-Bench's Part Granularity Affects Controllability: Practical Notes HY3D-Bench Synthetic Data Deviation: How to Do Ablation and Mixing Ratios HY3D-Bench Long Tail 1 252 Subclass: Category Design and Coverage 3D Content Production Workflows: What HY3D-Bench Means for Digital Content Creation Game/TV Asset Training Data: What HY3D-Bench Can Offer Integration of 3D perception and generation: HY3D-Bench's data ecological positioning HY3D-Bench FAQ Summary: Download, Training, Licensing, and Usage Boundaries HY3D-Bench Licensing & Compliance Essentials: How to Read Distribution & Source Notes HY3D-Bench vs. ShapeNet/Objaverse Thinking: Training Readiness vs. Structured Differences Is HY3D-Bench suitable for benchmarking: standardizing data and protocol value? How HY3D-Bench can help evaluate consistency: the importance of unifying data with baselines The Value of HY3D-Bench in Research Reproduction: Lightweight Baseline and Public Weight HY3D-Bench data preprocessing saves a lot of trouble: cleaning, normalization and format uniformity What to do if the full download of HY3D-Bench is too large: staging vs. on-demand pull strategy HY3D-Bench directory structure in detail: how full/part/synthetic corresponds to tasks How to use HY3D-Bench full/train/val/test: Training and validation division suggestions HY3D-Bench synthetic/glb vs. img: How conditional generation data is paired HY3D-Bench part/water_tight_meshes: How the part mesh is organized HY3D-Bench Multi-View Rendering: The role of standard camera bits in training HY3D-Bench sampled points: Common usage for geometry learning and evaluation HY3D-Bench is for industrial implementation: the landing point of robots and content production HY3D-Bench Getting Started Checklist: The computing power, storage, and tools you need Limitations and risks of HY3D-Bench: volume, bias and label consistency

Recommended Tools

More