Tencent Hunyuan announced that Hunyuan 3D Studio has been upgraded to version 1.2 and is open for public beta. Official introduction: This version focuses on "higher precision and stronger control", providing finer geometric details and interactive control capabilities in 3D asset generation and editing, and is suitable for scenarios such as game assets, industrial design and 3D printing.
The update highlights include upgrading the component generation module PartGen to 1.5, increasing the component splitting accuracy from 1024³ to 1536³ to preserve more details, and adding "brush interaction" to allow for fine-grained enhancement, weakening, or reshaping of local structures. The multi-view input has also been expanded from 4 views to 8 views to improve reconstruction stability and accuracy, and emphasize texture and color improvements. The specific functions and availability are subject to the actual opening of the platform and subsequent announcements.
FAQs
Q: What is the update of Tencent Hunyuan 3D Studio 1.2?
A: This is the version upgrade and public beta opening of Hunyuan 3D Studio, and the core is higher splitting accuracy, brush interactive editing, and eight-view generation.
Q: What are the main improvements after the PartGen 1.5 upgrade?
A: The component splitting accuracy has been increased to 1536³, and a more controllable component editing method has been added, emphasizing detail retention and reusability.
Q: What can "brush interaction" in Hunyuan 3D Studio 1.2 do?
A: You can make fine-grained adjustments to the local components of the generated model to modify shapes and details in a more intuitive way.
Q: What is the impact of eight view generation on users?
A: Expanding the multi-view input from 4 to 8 usually helps improve the accuracy and stability of reconstruction, and reduce the loss of detail.
Q: Who is Hunyuan 3D Studio 1.2 suitable for?
A: It is also suitable for designers, developers, and 3D printing-related users who need to quickly generate or iterate on 3D assets, and is also suitable for learning and prototyping.